Showing posts with label Tom DeFalco. Show all posts
Showing posts with label Tom DeFalco. Show all posts

Monday, August 2, 2010

Marvelous Tales: Remembering Mark Gruenwald and Our Trip to Skywalker Ranch

During the 1980s through mid 1990s, Mark Gruenwald was, in many ways, the heart and soul of Marvel Comics' editorial/creative department. He possessed and infections enthusiasm for comics and all things Marvel.

Mark moved from Wisconsin to New York City in the mid '70s and landed a low-level job on Marvel's editorial staff in 1978. His creativity and hard work were recognized and Mark was promoted to full editor in 1982. He spearheaded the work on the Official Handbook to the Marvel Universe, wrote Captain America for a decade and helped train new editors by holding weekly "Assistant Editor Classes."

Full of energy, ideas, and practical jokes, Mark was the instigator and ringleader for Marvel's office parties and pranks. He also promoted a wide range of contests that challenged the physical skills and pop culture knowledge of Marvel staffers. In theory the participants in Mark's events were trying to win prizes. In reality, many just got caught up in Mark's enthusiasm and wanted to be a part of whatever fun he was whipping up.

Mark wanted Marvel's fans to have as much fun as he did so he devised the 'Marvel Olympics" and other convention events where fans participated in outrageous contests with Marvel personnel.

No one on Marvel's editorial staff was immune from becoming the target of Mark's pranks or the focus of good-natured ribbing during Marvel's convention shenanigans with the fans.

Mark became an Executive Editor in 1987 and one of five Editors-in-Chief when, in 1994, Marvel temporarily split its publishing into multiple divisions.

Recently, I rediscovered a video of a presentation Mark participated in when a group of Marvel staffers visited George Lucas' Skywalker Ranch.

I'm posting Mark's part of the presentation here so his friends and coworkers can relive the joy and enthusiasm he brought to Marvel - and to allow those who didn't have the pleasure of working with Mark get a glimpse of what they missed.

Marvel's trip to the Skywalker Ranch took place on Mon. April 27, 1992. After attending the WonderCon comic book convention in Oakland, CA, our crew of editorial staffers drove north across the Golden Gate Bridge and into the remote hills of Marin County.

The troupe included Publisher Stan Lee. Editor-in-Chief Tom DeFalco, Executive Editors Mark Gruenwald and Carl Potts along with Editors Fabian Nicieza, Mariano Nicieza, Bobbie Chase and Hildy Mesnik

Our tour of Skywalker Ranch and Industrial Light & Magic had been arranged with the help of Gary Winnick. At the time, Gary worked at LucasArts, helping produce a number of hit CD-ROM games. Gary, Steve Purcell and others from LucasArts showed the Marvel crew around the film and game production facilities contained in beautiful buildings on the secluded Skywalker Ranch property and nearby Industrial Light & Magic lot.

L to R: Mark Gruenwald, Bobbie Chase, Fabian Nicieza, Marianlo Nicieza, Hildy Mesnik, Carl Potts, Tom DeFalco, Stan Lee, Steve Purcell, (unidentified woman) Kneeling: (unidentified man), Gary Winnick.

Among the highlights were the model building shop at Industrial Light & Magic, the Foley sound effects studio housed in what appeared to be a vineyard building and the giant Victorian-style library lined in redwood shelves with lighting filtered through a huge domed stained glass ceiling. It was a blast seeing many props and mementos from the famous films George Lucas had been involved with - including the idol that Indiana Jones lifted from the tomb at the beginning of Raiders of the Lost Ark.

After an amazing lunch at the Ranch's high-end cafeteria and a bit more touring, the Marvel crew prepared to give a presentation as part of LucasArts/ILM's lecture series for its employees. Five of us gave short (approx. 10 minute) presentations on various aspects of comics--
- Fabian first gave a quick overview of Marvel's publishing and licensing output.

- Stan then enthralled the audience with a few tales of Marvel's early days and the development of working "Marvel style" (where the artist draws from a loose plot and the final script is prepared after the pages are drawn.)

- Fabian bounded back to the stage to give an overview of Marvel's creative and production chain.

- Tom discussed how readers process the words and pictures as they read comics.

- I (with butterflies in my stomach) commented on visual storytelling techniques in comics and compared them to the techniques used in film.

-Mark then wrapped up the presentations with a discussion of what makes the Marvel Universe special and a description of his activities as Marvel's "continuity cop." Mark's humor and his enthusiasm for the Marvel Universe made his segment a highlight of Marvel's presentation. His attempt to explain how "unstable molecules" work was hilarious.

Mark's presentation about being Marvel's "Continuity Cop"

The formal presentation was followed by a long Q&A session that covered everything from how to become a comics editor to Stan's relationship with Jack Kirby to how Marvel kept long-running characters from becoming dated.

Early in the morning on Mon. Aug. 12, 1996, only four years and four months after the trip to Skywalker Ranch, Mark suffered a massive heart attack and passed away. He left a wife he loved and a young daughter he adored.

Mark is still missed by those who knew him personally as well as by those who only knew him through his work.

For those of us who knew Mark, watching the video is bittersweet - simultaneously prompting laughter and tears. Mark would have appreciated the former but probably not the latter.

Wednesday, September 17, 2008

Marvelous Tales: The Secret Origin of the New Universe (A bit of behind-the-scenes Marvel lore, along with a thought on branding.)

Interest in the history of Marvel Comics’ New Universe line of titles seems to be in the air. I’ve recently heard about several people seeking more information on the origins of the line.

As an editor at Marvel during the birth of the New Universe, I can tell you that it was not an easy labor.

Sometime during a 1985 editorial staff meeting, then Marvel Editor-in-Chief Jim Shooter announced a new publishing event – the New Universe* -- to help celebrate Marvel Comics’ 25th anniversary.

What Shooter proposed at that meeting differed substantially from what eventually emerged.

Here are the conditions he initially established for New Universe projects—
-They needed to be new properties
-They could not have any connection to the Marvel Universe
-They could cover any genre or time period and did not have to share continuity with any other title in the New Universe line.

The editors were informed that any solid concept with commercial potential would have a reasonable chance of being approved.

Celebrating the anniversary of the Marvel Universe with a publishing event that ignored the Marvel Universe seemed rather odd to me! It didn’t seem to bother Shooter.

Around this time, my writer on Doctor Strange, Peter B. Gillis, approached me with his idea for a science fiction series set in the future. It focused on an ever-changing band of short-lived super-human fighters who defended Earth from an alien horde.

I teamed Peter with top artist Brent Anderson and Strikeforce: Morituri was born. The concept was quickly approved by Shooter, becoming what was supposed to be the first title in the New Universe line.**

At that early point, there was no hint that Shooter would take a very heavy editorial and creative hand in the New Universe.

Gillis and Anderson began work on the book and I was very happy with the results.*** After some weeks had passed, I became aware that Shooter was calling New Universe editorial meetings that I was not being invited to.

I visited Shooter’s office to see what was going on. The EIC informed me that he’d decided to alter the concept for the New Universe, making it a group of interrelated titles anchored in a shared universe that had no connection to the Marvel Universe. These books would have a very limited “fantastic” element to them and focus on how the characters responded to that fantastic element.

Shooter was now up to his eyeballs in the development, creative work and production of the New Universe titles. There was also a growing negative mood around the office from many of those working on New Universe. Shooter often overturned the creative decisions of the line editors causing much consternation for the editors and their freelance creators.

So, when I was informed that Strikeforce: Morituri was no longer a part of the New Universe, I was relieved. Although, up to that point, Shooter had not interfered with our work on Strikeforce: Morituri, Gillis and Anderson had heard rumors from other freelance creators about Shooter’s disconcerting involvement with the New Universe. So, the Strikeforce: Morituri creators were as pleased as I was to be back in the “old” Marvel Universe.****

My biggest concern about Strikeforce: Morituri leaving the New Universe was making sure the book got promoted properly. Much of Marvel’s marketing resources for the year were focused on the New Universe, This could shortchange the marketing efforts for non-New Universe tiles coming out during that period.


Bet you wish you had one of these ultra-rare 3D New Universe countertop displays!

The New Universe was previewed for the fans in a dedicated room at the 1986 Chicago Comic Con. The walls were covered with art from the upcoming titles. I watched the reactions of the fans visiting the room. Few seemed impressed. The main bright spot for the fans was John Romita Jr.’s Starbrand art.

So, Strikeforce: Morituri was launched in ’86 under the Marvel Comics imprint and any association with the New Universe was forgotten.

Whether or not Strikeforce: Morituri took place in the Marvel Universe was left somewhat ambiguous.

Strikeforce: Morituri went on to have a decent run from ‘86 to ’90, and, at one point, was optioned for a TV series by Sci Fi Channel.

The eight titles that made up the New Universe also launched on ’86. The line lasted until ’89, almost as long as Strikeforce: Morituri.

When Shooter was fired from Marvel in ‘87, the New Universe line was revamped. Some of the creators involved in the changes truly wanted the line to succeed. Others seemed more interested in getting their kicks by sinking their claws into Shooter’s baby.

If the original concept for the New Universe had gone forward, I wonder how it would have fared. Marvel may have missed a chance to break new ground and establish new genres in a growing marketplace it dominated.*****

What’s old is new again. In 2006, Marvel did celebrate the 20th anniversary of the New Universe by having NU characters appear in a series of “Untold Tales.” Warren Ellis and Salvador Larroca then revamped the NU concept and came out with the sucessful “newunivresal.”

The New Universe name always bothered me. Using the term “New” as part of a title or brand is a bit awkward. While putting “New” in a blurb on a product often helps it get some initial attention, you can’t keep the “New” on the packaging forever. Assuming that you plan for the product to be a success, how do you justify the “New” when you’ve been around for years? If the New Universe had been in continuous publication for two decades, a 20th anniversary for the “New” Universe would have sounded even stranger than it did.

It’s better to use terms like “new” and “improved” in temporarily blurbs on a product instead of incorporating them directly into the brand name. Otherwise, on some level, it seems like there is no expectation that the product will have the longevity needed to outlive its newness.

*Among the staff editors at that time were Archie Goodwin (in charge of the Epic Comics line at that point) Tom DeFalco, Mark Gruenwald, Louise “Weezie” Simonson, Ralph Macchio, Bob Budiansky, Larry Hama and Howard Mackie. (Apologies to anyone I left out.)

**I recall considering another Gillis concept about the medieval Crusades but can’t remember if that project was submitted for consideration as part of the New Universe.

*** Whicle Portacio made his first appearance in a Marvel comic as a penciller in Strikeforce: Morituri #1 where he drew several pages of a comicbook-within-a-comicbook. Up to that point, Whilce’s professional work for Marvel had been as an inker.

****I did eventually end up editing one New Universe title. Kickers, Inc. had the dubious distinction of being the latest title at Marvel. The series creators, Tom DeFalco and Ron Frenz, had left the series early on in its run due, at least in part, to Shooter’s heavy-handed involvement. Since the books in my office were on schedule, Shooter told DeFalco to inform me that I was the new editor of Kickers, Inc. and I was to get it on schedule ASAP. Making DeFalco force feed me DeFalco’s own now-corrupted creation was a pretty severe move on Shooter’s part. I felt bad for Tom. I did get the book on schedule just in time for it to be canceled (along with several other New Universe titles).

*****Marvel’s Epic Comics line was doing a lot to expand the genres and subject matter that the company published but Epic didn’t get the promotional attention from the company that the Marvel titles did. Most of Epic’s titles were creator-owned. The company saw little reason to pour marketing resources into titles they didn’t own and fully control. This is a faulty line of reasoning and the subject of a future blog entry.

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